A limitation of the Flash banners is that I have to keep considerate of CPU cycles, with a target of using a maximum 10 to 15% of the CPU . Usually transparencies or a large number of moving objects are the worst offenders for this. To get around that in this banner, I had flash check the framerate every second and then adjust the rate that soldiers were generated accordingly. Also, each soldier is randomly assembled from different arms, weapons and heads.
Click
here for the flash version


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